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CCP’s Invasion Design Team

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CCP drops in to talk all about the Invasions and how they were created.


  • CCP Burger
  • CCP Goodfella
  • CCP Coyote
  • CCP Sledgehammer

TIS Crew:

  • January Valentine (Producer)
  • Carneros (Ancient Hittite Corporation [The Bastion])
  • Fonsui (Signal Cartel [EvE-Scout Enclave])
  • MacCloud (The Graduates [The Initiative.])

Introduce Guests

CCP Burger – EVE Online Creative Director

CCP Sledgehammer – QA for many years before taking on Game Designer position shortly before Invasions, has worked on Invasion content since the start

CCP Coyote – Game designer originally out of New York. Joined CCP two years ago, and has worked on Invasion content since the start

Main Subject

Main topics for CCP guests – discussing the development and deployment of the Invasion content system:

  • Open with Burger, discuss Invasion content from a top-down perspective, his vision for the content, comments regarding the development process
  • Move to Sledgehammer and Coyote
    • Discuss implementation of this content between chapters, iterations on methodology and changes to the long-term plan
    • Discuss potential for future use of technology developed and lessons learned
    • Discuss player response – what sort of engagement have you seen since implementation a few days ago?
  • Individual questions from hosts to all three guests

Chapter 3 Update – After main discussion if time allows, individual details may be covered during prior comments

As of the 26th, the long-awaited climax to the Triglavian invasion has commenced.

What do we know so far?

  • Similar to faction warfare where there is a progression of takeover of a system and the players influence one side or the other
  • Sides
    • Triglavian Collective vs. New Eden Common Defense Initiative (EDENCOM)
    • Standings will cause NPCs to aggress or remain neutral
    • Four tiered sites – 
      • EDENCOM Forward Post/Emerging Conduit
      • EDENCOM Staging Area/Minor Conduit
      • EDENCOM Field Base/Major Conduit
      • Observatory Flashpoint (where you pick your side)

Completing sites as well as attacking roaming fleets will grant influence, other tasks as yet undiscovered may provide additional routes

  • System states
    • Stellar Reconnaissance and progression through the two middle states and the end-state for either side
      • First Liminality and Second Liminality followed by Final Liminality for Triglavians
      • EDENCOM Bastion and Bulwark followed by EDENCOM Fortress for the empire forces
    • Activities to perform in each state – the side with greater influence spawns more sites to be attacked, mining is available in friendly sites while guarded by friendly NPCs, more TBD as content rolls out?
    • Security status changes – Security status dropped from 0.6 to 0.3 in a First Liminality system, unknown on what scale this calculation is made or where this might progress to.

What has happened so far?

  • Triglavians won in a yellow sun system and… nothing happened.
    • CCP confirmed all was working as intended
  • Triglavians won in a blue sun system, and progressed the system into First Liminality, the first stage of pro-Triglavian progress.
    • Security index dropped from 0.6 to 0.3
    • CONCORD response suspended, flag behavior is as in low security space
    • All other mechanics remain unchanged – booshes, cynos not allowed
    • Kill rights are a defect scheduled to be resolved
  • Null Security logistics professionals had their jump freighter routes disrupted by 
  • Certain groups have come out saying they will ensure Triglavian invaders capture key systems
    • SuitoniaToday at 2:09 PM
    • I want the triglavians to win and turn highsec to lowsec

What are the questions that need answering?

  • Will Final Liminality result in a complete lack of CONCORD presence and the commensurate 0.0 security rating?
  • What is the permanence of fully securing a system for either EDENCOM or Triglavian forces?
  • Will there be flux for a period of time before changes become truly and completely permanent?
  • What is your design intention with regard to jump freighter logistics to null sec? What is your design intention for blocking jump freighters?


Used in show:


  • 0:00:00 Show Start
  • 0:02:10 Introductions
  • 0:06:10 CCP Burgers hopes and expectations on the triglavian storyline
  • 0:07:23 Whats going on in Raravoss?
  • 0:11:47 How did CCP hope players to interact with the triglavian invasion in chaper 1 and 2?
  • 0:15:50 What has invasions taught CCP about content development for the future?
  • 0:26:08 The developoment experience of the Triglavian Invasion
  • 0:33:00 The iterative learning process of developing the triglavian chapters
  • 0:38:18 The ramification of getting involved in the Invasions
  • 0:41:13 Is the Invasion mechanics something that can be leveraged into other part of the game?
  • 0:43:63 How could the advancements in mechanics iteration be leveraged in the future?
  • 0:45:56 How would you direct players on how to interact with the Invasion?
  • 0:49:06 Emergent social interactions in Invasion systems
  • 0:52:06 How does linear development of storyline content differ to developing ccontent for the Invasion?
  • 0:54:25 Leading curious players toward Invasion content
  • 0:56:14 Design decisions regarding logistics with lowsec edencom cynojammers
  • 1:00:05 Will full liminality cause a permanent change and how sever will that change be?
  • 1:03:34 Expansion of playable Triglavian ships soon? Zappy-boi when?
  • 1:05:50 Will the Triglavians be a standard faction New Eden deals with if Triglavians gain some permanence?
  • 1:08:52 Final commments from CCP Sledgehammer and CCP Coyote regarding the Invasion Trilogy so far
  • 1:13:16 Game / Player News: CSM15 Elections and Candidates, CCP moves to new offices soon, Tiamatt down
  • 1:21:05 Game / Player News cont: Tiamat AT Ship doestroyed, 3 Triglavian Zinitra Dreads dead from the same player
  • 1:23:05 The carnage of Raravoss
  • 1:26:36 Thankyou’s and show end


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