by David Matterall in
Talking in Stations
Talking in Stations
Third Party Developers

We spend time with CCP Snowedin and CCP Zeotrope talking about the EVE API – and how only ESI will be supported after May 8th. This leads to a long and detailed discussion about the nature of EVE and its relationship to Modders and Third Party developers. How much information is too much? We conclude with a first-person perspective on a Jump Freighter loss and the memes that followed Matterall.

On the show:

  • Matterall
  • Dirk MacGirk


  • CCP Zoetrope (Software Engineer)
  • CCP SnowedIn (Software Engineer)
  • Jeronica (EVE-Mogul)

Show Notes:

    • Introductions
    • What does the Team Tech Co do?
    • Developers blog (
    • 3rd Part Development
      • EVE’s + technology-oriented players  (past Unix support, an economist on staff, learning curve)
        • Some games have Mods, EVE has API
      • What is 3rd party development
      • API – What does CCP offer
          • Images Export Collection
          • Static Data Export
          • OAuth2 Login
          • XML API (replaced)
          • CREST API (replaced)
      • Announcement — ESI replacement for CREST and our API system
        • What is ESI
        • May 8th, 2008 – ESI supported only
        • Affects characters or accounts?
        • Can a Player tell if his API is being abused?
        • What are players giving up to Corps/Alliances?
        • Remote controlling other people’s game?
  • Perspective Questions
    • Why allow 3rd party tools?
    • Let scale be limited but what players can do ingame?
    • Why do players have to leave the game to play it?


  • March 20th – “The Hunt”
    • Jump Fatigue
    • Tethering
    • Sov Shake up
    • Eve Voice removed – External chat tech
    • Monitor ship
  • Meme – Matterall btw
    • Behind the scenes of losing a JF worth 20-25 billion ISK
    • Honorable Pirates – lets make a list
    • Keepstar Freeports League


Soundtrack: Instrumental – But Not Tonight (Depeche Mode)

Used in the show / further reading:

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